Game Development Using PythonBook - 2019
Guides readers through the basic game development process using Python, and covers graphics, sound, artificial intelligence, and animation.
This book will guide you through thebasic game development process using Python, covering game topics includinggraphics, sound, artificial intelligence, animation, game engines, etc. Realgames are created as you work through the text and significant parts of a gameengine are built and made available for download. The companion disc contains allof the resources described in the book, e.g. example code, game assets, video/soundediting software, and color figures. Instructor resources are available for useas a textbook.
- Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
- Includes a companion disc with example code, games assets, and color figures
Although this book focuses on using Python to create computer games, it also includes some design instruction, ideas about handling assets, and discussion of other topics of general interest to game developers. Opening chapters overview types of games and platforms, game theory, and how games work. Later chapters deal with graphics and images, the game loop, navigation and control, sound, and animation. An ongoing project demonstrates techniques. B&w screenshots and images are included on every page. The companion CD-ROM contains source code, games assets, color figures, and sound editing and video editing software. Distributed in North America by Stylus Publishing and Distribution. Annotation ©2019 Ringgold, Inc., Portland, OR (protoview.com)