Strange Flesh

Strange Flesh

Book - 2012
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Baker & Taylor
"Investigating the sudden death of a gifted young woman, elite RedRook Security hacker James Pryce experiences an unexpected resurgence of his passions when the love of his life, Blythe, hires him to investigate the disappearance of her billionaire multimedia artist brother into a high-stakes virtual reality landscape. 60,000 first printing."

Baker
& Taylor

Investigating the sudden death of a gifted young woman, elite hacker James Pryce experiences an unexpected resurgence of his passions when the love of his life, Blythe, hires him to investigate the disappearance of her billionaire brother.
Harvard drop-out and computer hacker James Pryce is hired by his ex-girlfriend, Blythe, to find her brother Billy, a billionaire multimedia artist. To find him, James must enter the alternative reality game created by Billy.

Simon and Schuster
With its audacious premise, seductive prose, and dazzling climax, Strange Flesh will be the novel everyone is talking about this year.

THIS IS A STORY ABOUT SEX AND GAMES.

“The only clue we have to our brother’s whereabouts is this place that doesn’t really exist.” Ten years ago, Blythe Randall broke James Pryce’s heart. Now she needs his help. Her enigmatic appeal lures the elite hacker into his most tantalizing, and most personal, assignment yet. A Harvard dropout employed by Manhattan-based RedRook Security, James makes a living finding people who don’t want to be found, pursuing their digital tracks around the globe, flushing out criminals, and exacting creative high-tech revenge on behalf of his clients. But this time he’s following his target—billionaire multimedia artist Billy Randall—into an exotic and treacherous world: a virtual one.

Capping off an erratic, increasingly violent series of stunts meant to plague his family’s media empire, black sheep Billy sends a video of his own suicide to his older siblings, aristocratic twins Blythe and Blake. In it, Billy “jacks out,” reanimating onscreen as an avatar in a decadent online world called NOD. The performance is pure Billy—he has always been obsessed with “the Bleed”: the moment when real and virtual selves intersect, where actions in one life breed consequences in another.

Blythe uses her influence to install James at GAME, a downtown media collective and one of Billy’s recent haunts. Posing as a documentarian, James gains access to a small band of artists and programmers—contemporaries, and in some cases enemies, of Billy Randall—whose top secret project represents the holy grail of virtual reality. Meanwhile, James learns that as part of his most recent scheme, Billy himself has designed a lavish alternate reality game, an escalating, high-stakes virtual landscape of strange flesh.

In order to find him, James must play along.

Publisher: New York : Simon & Schuster, c2012
Edition: 1st Simon & Schuster hardcover ed
ISBN: 9781451627572
Branch Call Number: MYSTERY OLS
Characteristics: 400 p. ;,24 cm.

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z
zogkarndon
Jul 30, 2012

There's a *lot* of *very kinky* sex between outright sociopaths and borderline sociopaths in this novel.

And yes, the characters are indeed overly impressed with themselves and their Harvard degrees.

s
StarGladiator
Jul 28, 2012

[Anyone who considers the banal and pedestrian sex in this book to be kinky surely doesn't get out much?]

What a pointless fictional endeavor. Sociopathic or borderline sociopathic characters, none of whom inspire interest.

If the author's bio didn't mention he was a Harvard grad, I would have guessed either Harvard or MIT --- evey Harvard grad I've come in contact with over the past 30 years fits the sociopathic mold: amoral, completely lacking in basic ethics, etc.

Silly, silly story, evidently the author is enamored with predatory capitalism as he is equally enamored with Harvard as a "meritocracy" --- last article I read on someone receiving an academic scholarship from Harvard, she confessed she had no idea where the college was located, thought it might be in California!!!!

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