The Immortals

The Immortals

Book - 2010
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Random House, Inc.
Nate Quarter is a lowly lamplighter in the phraxmines of the Eastern Woods, until treachery forces him to flee for his life to the mighty city of Great Glade.

But these are turbulent times. In far-off Hive, the spectacular city founded by the goblin tribes, the clan leaders are preparing for war. And out beyond the dread Nightwoods, in the fabled gardens of Riverrise, a one-eyed waif jealously guards the life-giving waters of the mystical Riverrise spring. . . .

Swept up in the maelstrom that follows, Nate and a small band of intrepid friends must set off on an epic journey that is to lead them into terrible peril. All the while, from over the Edge cliff itself, a storm unlike any ever seen before, is building. A storm that is to roll across the land, bringing both echoes of the past and promises of a new beginning. . . .

This is the final tale in the Edge Chronicles sequence and it’s a fabulous climax to one of the most original and dramatic fantasy series being written today. Set years in the future, this book is ideal for new readers to discover the series before going back to read the history of Twig, Rook, and Quint.

Illustrated throughout with outstanding inventiveness by Chris Riddell, it will not only enthrall existing fans of the Edge Chronicles but also grip readers new to the series.

From the Hardcover edition.

Baker & Taylor
A final entry in the best-selling futuristic series finds young Lamplighter Nate Quarter embarking on a journey of self-discovery involving tournaments, revolutions and a final encounter with the Immortals.

& Taylor

Nate Quarter, a lowly lamplighter in the phraxmines of the Eastern Woods, must flee for his life when the mine sargeant wants him killed, while elsewhere, a storm unlike any ever seen is building.

Publisher: New York : David Fickling Books, 2010, c2009
Edition: 1st American ed
ISBN: 9780375937439
Branch Call Number: PB J FIC STE
Characteristics: 667 p. :,ill., maps ;,25 cm.
Additional Contributors: Riddell, Chris


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May 23, 2017

Cool beans

FindingJane Jan 26, 2015

In spite of people attempting to live in great cities, the remembrance of the great skyships looms large in many memories, so much so that this book takes place in what is called the Third Age of Flight. Mr. Stewart has put great care into building his Edge world. Its many denizens are outlined with exquisite detail both to character and livelihood. Many old faces reappear and new races are introduced. New allies, dangerous enemies and ancient evil and good all add their own touch to this enchanting creation. With each new climate alterations, war, trade route and expanding city, inevitable changes occur in the Edge, altering the very landscape of this fictional world, making it as alive as any history of Earth. Each city has its own personality, its own distinct architecture and inhabitants making their living in them. All this is illuminated by Chris Riddell’s incomparable illustrations, without which no Edge book would be complete. (I look forward to seeing an Edge World encyclopedia someday, with Mr. Riddell’s illustrations accompanied by the appropriate text.) All of this is tied together by the adventures of one Nate Quarter, a descendant of Linius Pallitax and Tem Barkwater, thus possessing ties to both ancient scholars and derring-do adventurers. Nate’s story is a gripping odyssey as he sets off to make new friends, see the world, right wrongs and expose injustice. He’s a terrific new addition to the Edge world pantheon and he’s not alone. He’s accompanied by a motley crew of intrepid, varied and fascinating creatures from all over the Edge. If there’s one thing I would like to see in Mr. Riddell’s books, it’s one that centers on a female protagonist. Books about stalwart and brave boys are all very well. But he’s proven he can write about strong women, too. I’d very much desire an Edge chronicle that featured a woman as its heroine and central character rather than have them die in childbirth or wait passively for the menfolk to return home.

Apr 11, 2013

One of the best in the series. The series went in a slump for a while, and sadly, I gave a couple very low ratings. But this one redeemed itself!

Nov 04, 2012

I found it sad to go from the First Age of Flight to this. Somehow, the skyships lost their poetic gleam and the Deepwoods had cities. There was this development that was bound to happen, but that I didn't want to hear. It was still a good story and I love the series, though. I found that map confusing as well. I guess they zoomed out?

Jan 09, 2012

Final Book?! NOOOO!!!! For you people that are confused about the map, in the other books, the Deepwoods do not necessarily end, they just do not show the rest. On this map, it actually shows the end of the deepwoods, making everything else look smaller. If you look very closely at the map, you can see Sanctaphrax floating, but to see the Night Woods and the Deepwoods, they needed to downsize.

Sep 06, 2011

a truely capitavating ending to a unique series. Kept my interest all the way thru and then tied all the books together in the final book. Fantastic illustrations all the way thru.

Apr 07, 2011

Ties up the loose ends in the earlier Edge Chronicles well. The beginning was fine but after that, the plot started to become a little jerky- too short in some places, too long in others. One thing that really bugged me was the map. On, i think, the second page, there is a map of the Edge during the Third Age of Flight. It shows the Edge now mostly covered by the Deep Woods, with a puny little stretch of the Twilight woods before it drops off. No Mire, remains of Undertown or Stone Gardens. I was thinking, okay, it probably eroded, or got swallowed up by forest, but, then, later in the book, it describes them crossing the Mire, and seeing the remains of Undertown and the Stone Gardens that isn't on the map! Okay, maybe I'm just looking at it wrong, but... well, when you read it (and you will, right?) check it out.

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