Hikaru No Go

Hikaru No Go

Vol. 14, Sai Vs. Toya Koyo

Book - 2009
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Baker & Taylor
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.

Simon and Schuster
R to L (Japanese Style)

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!

sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...

Publisher: San Francisco : VIZ, LLC, 2009, c1998
ISBN: 9781421515106
Branch Call Number: YA GX HOT
Characteristics: 189 p. :,chiefly ill. ;,20 cm.
Additional Contributors: Obata, Takeshi 1969-,- Illustrator
Alternative Title: Sai vs. Toya Koyo

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